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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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S.SEX
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Text File
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1999-11-12
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22KB
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436 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text19
# Num faces : 132
# Num points : 72
# Num materials : 1
#
# ============================================================
Triangle mesh: Text19
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -32.9077, -0.0000, -92.7078)
Vertex: ( -35.0562, -0.0000, -93.7235)
Vertex: ( -50.5343, -0.0000, -88.4032)
Vertex: ( -61.2343, -0.0000, -87.2328)
Vertex: ( -81.7624, -0.0000, -93.7828)
Vertex: ( -86.9827, -0.0000, -106.3563)
Vertex: ( -84.9233, -0.0000, -114.5328)
Vertex: ( -78.6577, -0.0000, -120.4688)
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Vertex: ( -45.8413, -0.0000, -134.2375)
Vertex: ( -49.4780, -0.0000, -137.1563)
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Vertex: ( -82.6968, -0.0000, -128.0828)
Vertex: ( -89.1827, -0.0000, -142.7813)
Vertex: ( -87.9108, -0.0000, -143.4422)
Vertex: ( -86.1140, -0.0000, -142.4734)
Vertex: ( -59.7155, -0.0000, -149.3328)
Vertex: ( -47.3062, -0.0000, -147.7078)
Vertex: ( -35.8608, -0.0000, -141.0766)
Vertex: ( -31.7827, -0.0000, -129.8360)
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Vertex: ( -74.8827, -0.0000, -105.0266)
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Vertex: ( -69.0890, -0.0000, -98.5735)
Vertex: ( -60.8827, -0.0000, -97.4328)
Vertex: ( -42.5530, -0.0000, -102.8688)
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Vertex: ( -31.6796, -0.0000, -93.3703)
Vertex: ( -32.9077, -5.0000, -92.7078)
Vertex: ( -35.0562, -5.0000, -93.7235)
Vertex: ( -50.5343, -5.0000, -88.4032)
Vertex: ( -61.2343, -5.0000, -87.2328)
Vertex: ( -81.7624, -5.0000, -93.7828)
Vertex: ( -86.9827, -5.0000, -106.3563)
Vertex: ( -84.9233, -5.0000, -114.5328)
Vertex: ( -78.6577, -5.0000, -120.4688)
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Vertex: ( -44.4827, -5.0000, -130.4391)
Vertex: ( -45.8413, -5.0000, -134.2375)
Vertex: ( -49.4780, -5.0000, -137.1563)
Vertex: ( -59.4265, -5.0000, -139.1328)
Vertex: ( -70.7335, -5.0000, -137.2914)
Vertex: ( -79.5421, -5.0000, -132.9063)
Vertex: ( -82.6968, -5.0000, -128.0828)
Vertex: ( -89.1827, -5.0000, -142.7813)
Vertex: ( -87.9108, -5.0000, -143.4422)
Vertex: ( -86.1140, -5.0000, -142.4734)
Vertex: ( -59.7155, -5.0000, -149.3328)
Vertex: ( -47.3062, -5.0000, -147.7078)
Vertex: ( -35.8608, -5.0000, -141.0766)
Vertex: ( -31.7827, -5.0000, -129.8360)
Vertex: ( -33.5147, -5.0000, -122.3266)
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Vertex: ( -38.8265, -5.0000, -107.4735)
Vertex: ( -31.6796, -5.0000, -93.3703)
Vertex: ( -89.1827, -0.0000, -142.7813)
Vertex: ( -87.9108, -0.0000, -143.4422)
Vertex: ( -89.1827, -5.0000, -142.7813)
Vertex: ( -87.9108, -5.0000, -143.4422)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 35, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 36, 2) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 37, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 36, 37) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 38, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 37, 38) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 39, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 40, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 39, 40) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 41, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 42, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 43, 9) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 42, 43) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 44, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 43, 44) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 45, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 44, 45) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 46, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 45, 46) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 47, 13) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 46, 47) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 48, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 47, 48) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 49, 15) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 48, 49) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 50, 16) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 49, 50) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 52, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 51, 52) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 53, 19) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 52, 53) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 54, 20) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 53, 54) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 55, 21) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 54, 55) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 56, 22) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 55, 56) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 57, 23) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 56, 57) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 58, 24) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 57, 58) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 59, 25) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 58, 59) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 60, 26) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 59, 60) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 61, 27) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 26, 60, 61) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 62, 28) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 27, 61, 62) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 63, 29) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 28, 62, 63) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 64, 30) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 29, 63, 64) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 65, 31) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 30, 64, 65) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 66, 32) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 31, 65, 66) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 32, 67, 33) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 32, 66, 67) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 33, 34, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 33, 67, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 31, 32, 33) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 31, 33, 0) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 31, 0, 1) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 31, 1, 2) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 30, 31, 2) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 30, 2, 3) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 30, 3, 4) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 29, 30, 4) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 29, 4) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 28, 4, 5) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 28, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 5, 6) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 27, 6, 7) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 26, 27, 7) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 16) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 16, 17) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 17, 18) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 18) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 18, 19) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 19) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 19, 20) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 20) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 20, 21) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 11, 21) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 10, 21, 22) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 22) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 22, 23) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 23, 24) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 24) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 24, 25) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 25, 26, 7) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 25) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 65, 67, 66) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 65, 34, 67) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 65, 35, 34) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 65, 36, 35) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 64, 36, 65) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 64, 37, 36) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 64, 38, 37) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 63, 38, 64) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 62, 38, 63) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 62, 39, 38) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 61, 39, 62) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 61, 40, 39) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 61, 41, 40) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 60, 41, 61) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 48, 50, 49) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 48, 51, 50) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 48, 52, 51) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 47, 52, 48) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 47, 53, 52) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 46, 53, 47) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 46, 54, 53) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 45, 54, 46) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 45, 55, 54) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 44, 55, 45) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 44, 56, 55) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 43, 56, 44) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 43, 57, 56) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 43, 58, 57) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 42, 58, 43) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 42, 59, 58) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 59, 41, 60) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 41, 59, 42) uv ( 0, 2, 1) edge (0, 0, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 68, 71, 69) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 68, 70, 71) uv ( 0, 2, 1) edge (1, 1, 0)